Client Project

Client Project Completion

So it’s finally over. (kind of)

I finished and handed this project in on the 26th March but have been away last week so didn’t get the change to post up the finished result.

I’m really pleased with the results of this project. I have learnt so many new techniques in After Effects I now feel pretty confident with the software. The final push to get this all polished up and ready for hand in ended up a bit of a nightmare! There were quite a few late nights and many hours spent sat in front of the pc.

I tried a couple of music tracks out but finally decide on International Rustic by Modern Institute. This track seems to fit really nicely with the mood I was trying to express with the visuals.

Any way enough talking, here it is in its three minutes of glory…

Immersive Theatre – Client Project from Rob Antill on Vimeo.

planets lightssound wireframe

Some stats for those of you who might be interested, After the break…

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Client Project Progress

I realized I haven’t posted any client project stuff up yet. Reason for this is because I didn’t want to post up a load of junk, I’ve been spending a lot of time tweaking the lighting and rendering methods because I don’t have a lot of time to render the sequence so finding the balance between rendering times and quality was really important.

Its only one week until the deadline for this project and I think I’m on track, I currently have 1 minute 35 sec of fully composted footage.

I’ve already learnt loads of new techniques, one for example is the use of Depth of Field. Simon at Hot Knife showed me this great tutorial on how to get realistic lighting but it also shows how to set up Max to export the Z-Depth of an image which can then be used in After Effects to created DOF super fast.

Below is an example of how the theater is looking. This is a high res still taken during the dynamic lighting sequence. You can see how the use of Mental Ray and DOF gives the image more realism. I’m not going for photo realistic renders here I wanted to keep textures simple so rendering times wouldn’t sky rocket also texturing isn’t my strongest point and the purpose of this project is to improve on my post production skills.

Theater Lighting

More on how I created some of the effects after the break..

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