Experimental Multimedia Artist: 3D, Video, Photography, Motion Graphics and Beyond..
Posts tagged 3D
Recent 3D Work
Aug 4th
Physx – First Play
Aug 4th
Went on search the other day to see if there was an alternative to 3Ds max’s physics system, Reactor. I soon came across Physx from Nvidia. Its currently still in public beta which means you can download it for free once you sign up to the nvida developer zone (You can also Google the links).
Once I installed it I soon realised that this was 10x better than Reactor. With out looking at and instructions I managed to work my way round the controls in no time (its that intuitive to use). After a bit of practice and looking at some of the example scenes they provide, I was soon creating some pretty interesting things.
The best thing about this program is the ability to play the simulation real time in the view port. This is something you could only dream of doing with Reactor. Because its so quick to view the simulation it means you can play around with different things and see the results almost straight away.
For my first experiment I’ve taken my new logo, divided it up in to small sections and dropped it through this pinball style course..
I have quite a few ideas I want to try out so keep tuned for more
Digital Anthill – Revamp
Aug 4th
So I’ve been meaning to update the old DigitalAnthill look since I started my new job.. that was 8 months ago now! I finally had a weekend where I was free and it was raining so I was encouraged to stay indoors. This was a perfect opportunity to get the job done. Alex was about too so I asked for his help in designing a logo and identity for me. First we went through various fonts trying to find one which was suitable. At first we chose neue Helvetica and Alex played around with the position of the text until he came up with the current look.
Helvetica looked good but I didn’t really want it, so we looked some more. Finally came across Code Pro. I loved it as first sight, so we did a quick mock up and it worked perfectly. I decided I might as well purchase it. Got the full font family for £30. Not a bad deal I think.
We then continued to fiddle with the poisoning till it looked sweet. It was looking slightly off balance next to the top right L so we stuck in a ® for good measure. Yes I know DigitalAnthill is not a registered trade mark but hey it looks cool, so what ever. If anyone asks, it stands for Rob
Click more to see how I created the 3D Logo..
Concept Exhibition Stands 2 & 3.
Jan 18th
Past couple of days at Tribe I’ve been busy working on the last two exhibition stand concepts. Tracey who works at tribe again came up the floor plan and style. Simon provided me with the graphics that are on each vertical panel.
The first stand is based on three different styles you might find in home, Modern, Classic and a Hall Way. Tracey gave me a rough idea of what she wanted in each section. It was my job to create the furniture to match the style. This was the first time I’ve modelled chairs like this. I was a little apprehensive at first to whether I could do it. I nearly decided to just down load some chairs of the net. But I carried on and cracked it in the end. I’m pretty pleased with how they turned out.. They’re not perfect and improvements could be made on the texturing but I just didn’t have the time to tweak them any further…
Below are some renders with the chairs in place. Over all I’m happy with the results.
Click MORE below to see more renders..
Exhibition concept #1
Dec 9th
This week has been super hectic at Tribe! I have a lot of different projects running simultaneously at the moment. One project that needed to be done before I left for the the Alps was a 3D visualisation concept for a exhibition stand. I started work on this on Monday but really got into it on Tuesday. I was firing on all cylinders on Thursday trying to get everything modelled, textured, lit, and rendered. I have noticed a huge improvement in the time it takes me to set up a scene now. I guess the term practice makes perfect rings true here.. Not that this perfect but I defiantly feel I am pushing for a higher level of quality with every piece I produce. Tracey came up with the concept and Simon provided the graphic textures. I even created some bump maps to add to the realism. The rug was created with vRay fur which I hadn’t used before (but will be in the future :p) All was rendered with vRay. I still need to master all the settings in vRay, I know there is some serious room for optimisation on render times… Any who hope you like the visuals
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